Issue with new VRChat world
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VDAlbumsJane
Recently uploaded a vrchat world - every time I attempt to join, it loads to 100% before sending me back to my home world.
Ruled out connection / download issues, problem is not in my scene, client up to date, Other worlds load fine, test/example scene uploads and loads fine, but this one world always sends you back home.
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StormRel
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WubTheCaptain
> If anyone finds another case similar to this please provide the world id and if you are the creator of the world please note if you are using and editor tools that run on build.
VDAlbumsJane, are you using any editor tools that run on build for this world (
wrld_aa34b7fd-f5d7-4641-9253-478b52ba3d94
)?Do you have 2 post processing volumes in the world?
VDAlbumsJane
WubTheCaptain I have 1 post processing volume in the world and I should be using any editor tools that run on build for this world
VDAlbumsJane
WubTheCaptainCompletely deleted everything in regards to singular post processing volume I was using and lighting and this resolved the issue.
WubTheCaptain
VDAlbumsJane It could be helpful to upload a broken version of this world with a problematic post processing volume, or reproduction steps. It might aid developers to fix the underlying issue, instead of each of these worlds working around the issue.
WubTheCaptain
2026.02.03 05:34:44 Error - Error Downloading or Instantiating Custom Scene - DFVRC Zolotov City - 12 - Error loading asset bundle from ****: Data Processing Error, see Download Handler error
2026.02.03 05:34:44 Error - Attempted to remove a download handle that has been released from cache.
System.InvalidOperationException: Attempted to remove a download handle that has been released from cache.
at ÎÏÌÏÎÌÍÍÌÌÏÎÏÍÌÎÍÎÍÌÎÌÏ.ÏÍÍÍÍÏÏÍÏÎÏÌÌÍÎÏÎÎÍÎÍÍÎ () [0x00000] in <00000000000000000000000000000000>:0
at ÏÎÌÌÍÍÍÌÏÍÍÍÎÍÏÍÏÏÌÍÎÏÎ.ÌÏÌÏÏÌÍÌÏÌÌÎÏÎÏÏÍÏÏÏÏÎÍ (ÏÎÌÌÎÎÎÌÍÍÌÎÌÏÏÎÌÏÍÎÎÏÍ ÍÎÍÌÌÏÏÎÌÍÏÏÏÎÍÌÌÌÍÏÏÌÍ, System.String ÏÌÌÍÌÌÎÏÏÍÍÌÏÌÎÏÍÏÏÍÌÎÍ) [0x00000] in <00000000000000000000000000000000>:0
at ÏÎÌÌÍÍÍÌÏÍÍÍÎÍÏÍÏÏÌÍÎÏÎ.ÍÎÏÌÌÍÍÎÍÏÎÌÍÎÏÌÏÌÎÏÌÎÍ () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitWhilePromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0
2026.02.03 05:34:44 Debug - [AssetBundleDownloadManager] Average download speed: 13174615 bytes per second
2026.02.03 05:34:44 Error - [Behaviour] Downloading the room failed.
2026.02.03 05:34:44 Debug - [Behaviour] World download took 1,563.7ms
2026.02.03 05:34:44 Debug - [Behaviour] <color=red>Resetting game flow because "Downloading the room failed": [ClearDestinationWorld, SkipLogin]</color>
VDAlbumsJane
Took down the world and re uploaded it - still having issue