Avatar Scaling completely broken on avatar
tracked
Salbug
So far I've only noticed this for one avatar only but none other, but for one of my avatars, avatar scaling is just completely broken as in it's stuck at 1.62m when its prefab scale is set at 1.5m. Trying to adjust it does nothing, I can't even adjust it in worlds that scale through Udon. Just for context I have nothing like GoGo Loco on it or anything.
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StormRel
Merged in a post:
[1351] Avatar scale not work
makihiro
- Open VRChat
- Open Quick Menu
- Change avatar scale
Using Avatar: hextail https://booth.pm/ja/items/3874227
Avatar scale not work some avatars has shoes with thick soles.
Avatar scale work same avatar on release build 1345
Picture: hextail object hierarcy
makihiro
Avatar scale not work on local user of open-beta client. But break avatar scale on remote user of release client, change size of avatar and break motion.
StormRel
tracked
Nekosan
Check https://feedback.vrchat.com/open-beta/p/1342-avatar-scale and check if your avatar has a missing "Armature" parent
Salbug
Nekosan: Yeah, no armature root here.
Nekosan
Salbug: I knew it, we found the issue.
So that mean that either VRChat has changed how the scaling feature work in the beta version, or Unity 2022 make the scale system incompatible with that armature configuration.