In SDK3, the player audio override component do not work.
You enter the trigger area and no changes get applied to you.
Test world:
Long Range
Gain 24
Far 200
Short Range
Gain 1
Far 1
I would also hope that it will get put into Udon as a node.
Posting this because we are using this on the Community Meetup and would like to switch the world over to using Udon, but without this component we cannot do it.