In SDK3, the player audio override component do not work.

You enter the trigger area and no changes get applied to you.

Test world:

Long Range

Gain 24

Far 200

Short Range

Gain 1

Far 1

I would also hope that it will get put into Udon as a node.

Posting this because we are using this on the Community Meetup and would like to switch the world over to using Udon, but without this component we cannot do it.