Calling method tree from multiple parent nodes causes exception
complete
Anna Lycoris
Steps to reproduce:
- Create multiple parent nodes with flow exit (Set int in this case)
- Connect two or more of them to the entry of another node (For in this case)
Expected Behaviour:
- Every parent node will properly transition into activating the following node
Actual Behaviour:
- Unity throws the exception "An Item with the same key has already been added" within System.Collections.Generic.Dictionary
Traceback tree and Udon node tree are added as images.
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Momo the Monster
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complete
Momo the Monster
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Fixed in the compiler, will be in the release _after_ the current VRC+ open beta goes to release.
Momo the Monster
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interested
Thanks for reporting - we've replicated the issue here. It's specific to the way we generate the commands for For loops.