Steps to reproduce:
  1. Create multiple parent nodes with flow exit (Set int in this case)
  2. Connect two or more of them to the entry of another node (For in this case)
Expected Behaviour:
  • Every parent node will properly transition into activating the following node
Actual Behaviour:
  • Unity throws the exception "An Item with the same key has already been added" within System.Collections.Generic.Dictionary
Traceback tree and Udon node tree are added as images.

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