[1111] Drawing Retreat world has a glitched appearance
complete
Haï~
How to reproduce:
Look through the window in an instance of Drawing Retreat https://vrchat.com/home/world/wrld_86f03319-38c5-4d8b-8935-b2a5ab58b22e
Observed:
The ground beyond the window is missing
Expected:
The world should have the same appearance
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Tupper - VRChat Head of Community
complete
bd_
Confirmed fixed in 1118
bd_
FYI - this is fixed by a u2019 project migration. I'll leave the production world ID as-is until we're closer to release, as a test case; if it's not fixed in the client I'll upload the world at that time to fix it.
LightyearAltspc
My terrain is causing me to fall through it. It’s like there are no colliders on it at all. No colliders on assets either.
euan
Merged in a post:
[1111] Terrain's ground is not drawn.
神城アオイ
I went to the following world to play with a friend who uses the Live version of the client, and I was the only one whose ground was not drawn. Trees were drawn correctly.
euan
interested
euan
There is logic in place which should fix the terrains material but it looks like it isn't working here. Understand some terrain will remain broken as it makes use of a built in material that isn't standard (custom should work fine)
Ponponsan
The terrain is not rendered on the zelda map too, this one's SDK2
bd_
The outside environment is all unity terrain (surface, rocks, and vegetation) with the exception of the stone lanterns.
TCL
bd_: Do you have a material set on the terrain or is it using one of the built-in terrain materials? If not then if you re-upload (still using 2018.4.20f1) with the terrain using a custom material does that fix it?
bd_
TCL: it's using built in standard