Greetings,
I'd like to have write access to UnityEngine.BoneWeight data structures from Udon.
The reaons is that :
I'm currently making a 3D Model Loader using Udon#.
So far, I've been able to reproduce 3D models included in GLB and VRM files (GLTF) correctly.
However, I cannot recreate the armature due to Udon not being able to access the members of the BoneWeight structure.
While this is not a showstopper, as I can always try to do GPU skinning using solutions like ShaderMotion ( https://gitlab.com/lox9973/ShaderMotion ), I'd like to avoid any workaround as much as possible and have direct access to that data structure.