VRCInputMethod.Vive always returns false
Τeal
Both of these solutions always return false, a friend tested using HTC Vive + Vive Wands
bool viveWorkaround;
public override void InputDrop(bool isTrue, UdonInputEventArgs args) {
Debug.Log(viveWorkaround);
}
Attempt 1:
void Start() {
viveWorkaround = InputManager.GetLastUsedInputMethod() == VRCInputMethod.Vive;
}
Attempt 2:
public override void OnInputMethodChanged(VRCInputMethod inputMethod) {
viveWorkaround = inputMethod == VRCInputMethod.Vive;
}
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