Issue:
VRCCameraSettings.ScreenCamera
is supposed to be the way to get the currently used camera for the player. This is especially useful when using it to try to attach things like a HUD etc to the player.
However, when using
Focus View
on mobile the scene camera is no longer correct and reports it's position and rotation as the world origin.
Reproduction Steps:
  1. Go to my Modern UIs Demo World.
  2. Go to the wall in front of you and click on any of the notification buttons to enter
    Focus View
    .
  3. Press the Send Notification Button to send a notification.
If you then exit
Focus View
you will see the notification, but once you enter it it will be gone again.
Note: If you go to the back of the wall and use the buttons there you can actually see it flying back to 0 0 0.
Expected Behaviour:
VRCCameraSettings.ScreenCamera
should
always
represent the camera currently used by the user, even while in
Focus View
.
Attachments:
Here is a video showcasing the issue: