VRCBillboard component
in progress
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As a world creator, you may have found yourself in need of a way to make an object always face the local player, sometimes called Billboarding. Doing this with transforms requires update loops in Udon, which are expensive.
We’re adding native support for this to make it easier and more performant to implement!
Three new methods will be available!
(Note: always subject to change until release!)
VRCBillboard.Register(Transform target); // upright, tracks yaw only (side-to-side)
VRCBillboard.Register(Transform target, bool allowTilt); // allows up-and-down pitch changes as well
VRCBillboard.Unregister(Transform target); // cleanup is automatic but can be triggered manually
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updated the status to
in progress