[UnU V5] isInstanceOwner returns true when spawning
complete
FairlySadPanda
During the round of OnPlayerJoined events that fire when a player loads in (one for themselves and everyone else in the instance), Networking.isInstanceOwner returns true even if the player is not the instance owner.
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complete
Thanks for the report! This issue should be fixed by now.
Here's a helpful table to clarify how isInstanceOwner works. It will be published in our official documentation soon.
Joker is punk
This is still an issue as of October 2021. Returns true for multiple players even after Start.
cnlohr
Is this a duplicate here? From what I can tell, it's _always_ returning true. https://feedback.vrchat.com/bug-reports/p/networkingisinstanceowner-true-for-all-users
Momo the Monster
tracked
Tupper - VRChat Head of Community
Wait, so is this an issue for UNU or for the Open Beta? Or both?
Have you verified that this open beta is affected? 1080?
FairlySadPanda
Tupper - VRChat Head of Community: Have only verified this on the UnU beta (hence the tag) but given it's an open beta feature I flagged it here.
I'll check this on the current latest open beta later.
Tupper - VRChat Head of Community
FairlySadPanda: Gotcha, moving this report to the Udon Networking Update board instead.
FairlySadPanda
Observed on UnU v5. Flagged as an open beta bug due to this being an OB feature.