UnityEngine.Behaviour.enabled not exposed
complete
Genesis
Please expose UnityEngine.Behaviour.enabled so that more whitelisted component types not currently exposed by Udon can be enabled/disabled at runtime. It is currently not possible to enable/disable a large number of components at runtime without casting to its derived type (and even then not all component types are exposed to Udon) which makes it very difficult to accurately and performantly replicate the functionality of VRC_Trigger's SetComponentActive action type.
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complete
Thank you for the request! This is already exposed. Please let us know if you have any other feedback.
ᴋᴀᴡᴀ
Fax Can you guys also expose this?
Fax
ᴋᴀᴡᴀ: That's a great idea! Would you mind creating a Canny request for
isActiveAndEnabled
? That makes it easier to track our progress.This post was marked as
available in future release
Momo the Monster
tracked