Version: VRCSDK3
Description of the bug:
On the UdonSyncPlayer (Unity) prefab VRC Unity Video Player script: I set Loop field = True, I disable the Udon Behavior but when I going into Play Mode the Native Unity Video Player that is invoked at run-time on the UdonSyncPlayer (Unity) Prefab does not have its Loop field set to True. I remains False and this stops my video from properly looping smoothly with a short pause at every loop.