UdonBehaviour component properties do not be saved
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naqtn
If you change "Synchronize Position" and/or "Allow Ownership Transfer on Collision" checkbox and save scene, that change are not be saved. If you open another scene and open previous scene, you'll see that modification are lost.
Tested with: VRCSDK3-UDON-2020.04.09.16.59_Public
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Details:
I checked UdonBehaviourEditor.cs. EditorGUI.BeginChangeCheck() is miss placed. It should be placed before first EditorGUILayout.Toggle(...)
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WolfGang
This also affects prefabs
Changing the checkboxes on a prefab is not saved reliably either.
(Not prefabs in a scene)
Momo the Monster
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Momo the Monster
FYI this only happens if changing the checkbox is the only thing you change in your scene. If you do anything else, it should be saved.
Turn on the checkbox, and then change the x position on that object's transform, for example, and then change it back. This should enable you to save your scene, including that property change.
We'll fix this issue though, thanks naqtn.
100の人
Momo the Monster: In Unity 2019.4, prefabs are no longer available completely.