TeleportTo instantly moves a player to a position.
Normally it makes sense that this would send an RPC in order to update the player's position as fast as possible for other players.
The "lerpOnRemote" option for this function should omit the RPC and rely on VRChat's regular player-position sync.
However, this isn't the case and seems to send unnecessary RPC's.
This function COULD be useful for things such as moving platforms, but due to this oversight repeated calls will result in "unexpected client behaviour" and a disconnect.