Support the New AI Navigation in Unity 2022.
complete
kurotori
With the recent SDK update to Unity 2022, the Navigation feature that was previously built into Unity has been deprecated and is now introduced through an official package. Settings like Navigation Static and OffMeshLinkGeneration have become non-selectable by default due to the change from Static settings. This has made setting up NavMesh in the Unity 2022 environment more challenging. I would like VRChat to support the new method of Navigation setup, which is the NavMeshSurface.
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Fax
complete
Fax
available in future release
We finished the development of this feature!
It should be available in one of our upcoming major releases.
There are some caveats - for example, you won't be able to create runtime agents. We'll write more about those caveats in the release notes.
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ElDuvalinXD
Fax Cuando sale la versión??? Mis cucarachas ya quieren estar vivas & moverse de manera aleatoria por el mapa.
Fax
Hi ElDuvalinXD! I'm glad you're excited!
We still need to write documentation for the new navmesh system before we release it. We
may
also want to create an SDK example, but that's less important.E
ElDuvalinXD
Fax Any update about this?:,>
hppedeaf
Fax
Fax
Not yet! Most of the team is back from their summer vacation, so we'll get back to finishing this.
Fax
in progress
We're working on this! This was trickier than expected due to some changes in the new package, but it's nothing we can't handle 😎
TheZiver
yay!
narazaka
Fax please hurry
Fax
メリッサ_Melissa
I'm looking forward to implementing it! Go for it!
J
Jordo
tracked
MinaFrancesca
It would be great to be able to build NavMesh at runtime with this update!
TheZiver
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GoldenMass
There is also the fact that you can't access the AI tab anymore or the old NavMesh components.
PhaxeNor
GoldenMass: That's because you need to install the package for it via the Package Manager.
kurotori
As shown in the image, Navigation Static and OffMeshLinkGeneration have become unselectable.