Support for OnPreRender and OnPostRender Events in Udon for the VRChat Camera/Drone
Quap
It would be very helpful to have access to OnPreRender and OnPostRender events in Udon for the VRChat Camera/Drone, so we can manipulate the scene at those specific stages of the rendering.
For example, in my worlds Jetski Islet and Jetski Rush, I would like to move the water mesh to follow the drone camera during OnPreRender and reset it during OnPostRender to the player position. This would allow for high-detail water rendering for both the player view and the external drone/camera view.
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