Revise the Combat System for Udon (or fix IK Follower)
Kaj
The existing combat system from SDK2 was recently directly ported to Udon without any changes. This is a problem for world creators because we're not given any finer-grained control with Udon to mitigate existing issues with the combat system.
We're either forced to break physics joints on peoples' avatars (years later, IK Follower is STILL broken) or not use the combat system (correctly scaled combat capsule/ragdolling) at all. If the combat system implemented in Udon does not change, it will be impossible to make worlds where world particles on peoples' avatars interact with the combat system and in turn the ragdoll system.
I'm asking for this to be fixed by any means possible; either by dividing the Udon combat system into smaller procedures so radgoll rigidbodies aren't on avatars at all times, or by finally fixing IK Follower.
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Kaj
As of the 2018 LTS update, the parent constraint component is a suitable replacement for VRC IK Follower.