[Steps to reproduce]
1)make some visual object
2)attach U# & paste code
private void LateUpdate()
{
TrackingData trackingData = Networking.GetOwner(this.gameObject).GetTrackingData(VRCPlayerApi.TrackingDataType.RightHand);
transform.SetPositionAndRotation(trackingData.position, trackingData.rotation);
}
3)build & test with VR client and Last build test with desktop client.
[expected result]
Object move to RightHand of VR Player on desktop client.
[Actual Result]
Object move to side of VR Player's waist on desktop client.