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Uzer Tekton
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Remote player collider is a sphere buried on the ground, rather than matching the local player's proper capsule shape
Uzer Tekton
Here is how the remote player collider looks:
https://global.discourse-cdn.com/vrchat/original/3X/4/5/45bf8cf5343d645a5e99baab04cb6cf8dd8a1dde.png
Here is how it should look:
https://global.discourse-cdn.com/vrchat/original/3X/0/3/03401491f88a848f31438f482624ed0fa096e91a.png
January 31, 2026
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Thank you for reporting this issue! Unfortunately, remote player colliders have always worked this way - so it's not a bug we can fix without breaking existing content.
I
would
consider it a bug, though! It's something we should probably fix eventually.
·
February 11, 2026
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Uzer Tekton
Fax Why not have both? And dynamically switch between new and old based on world upload date or SDK version or some other checks? Surely there is a way to detect if something is "new" or "old" content? If not, this can be a feature request, "add compatibility labels/markers/tags to legacy content for compatibility modes in newer versions of VRChat" or something.
If Windows 11 can run Win 7 programs, so can you come up with a way to do backward compatibility!
·
February 12, 2026
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Definitely!
·
February 13, 2026
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