Remote player collider is a sphere buried on the ground, rather than matching the local player's proper capsule shape
Uzer Tekton
Here is how the remote player collider looks:
https://global.discourse-cdn.com/vrchat/original/3X/4/5/45bf8cf5343d645a5e99baab04cb6cf8dd8a1dde.png
Here is how it should look:
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Fax
Thank you for reporting this issue! Unfortunately, remote player colliders have always worked this way - so it's not a bug we can fix without breaking existing content.
I
would
consider it a bug, though! It's something we should probably fix eventually.Uzer Tekton
Fax Why not have both? And dynamically switch between new and old based on world upload date or SDK version or some other checks? Surely there is a way to detect if something is "new" or "old" content? If not, this can be a feature request, "add compatibility labels/markers/tags to legacy content for compatibility modes in newer versions of VRChat" or something.
If Windows 11 can run Win 7 programs, so can you come up with a way to do backward compatibility!
Fax
Definitely!