Possible bug with connecting branches.
xerogabe106
Connecting the two branches does not work. I tried to use a block to connect them, but that did not work either. When they are not connected it works fine.
Attached is a photo with connected branches that DOES NOT work. Also attached is a photo with the branches disconnected that does work.
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Joker is punk
I'm encountering this on VRCSDK3-WORLD-2020.12.09.04.44_Public
I've made a prefab that reproduces this issue, here: https://drive.google.com/file/d/1bbcG4g4d_0kNOv3wsSVuvViwXE_lZXxK/view?usp=sharing
Steps to repro:
- Execute script with an Update event
- make a graph that connects at least two Branch nodes together
- put a third branch node in front of that graph, sending the execution flow through the False output
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Joker is punk
I just had an issue like this. The only change I made was to move the noodle following my Update node in order to cut out the top part of the graph, which included that Branch node.
Before removing the first Branch node, nothing after the second Branch worked. After moving that noodle, everything after the second Branch worked as expected.
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Keiannai
I don't think it's because of the branches connected to each other. It may be that the false part of the branch node doesn't actually work. I'm having that issue with branches.
Edit: At least I thought that was my issue. Found it was the boolean I was testing for was not doing what I wanted. If you're still having issues with that, maybe check to make sure your Collider Equals are doing what they are supposed to do.