Player collision is *slightly* larger as seen by remote player
tracked
4Bakers
I had a global door that was meant to be 1-sided, but the player collider would still trip the trigger, but only to remote players. It'd still be closed for the local player, but to everyone else it was open.
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updated the status to
tracked
Thanks for reporting this.
Oh yeah, this is a rather old bug! Your report might be a duplicate of someone else's post, though I'm not seeing any.
Rest assured, we've tracked the bug and will do our best to fix it at some point in the future.