When you set the proximity value for a pickup, you expect that no player can pick up the pickup if their hand is further away from any collider face than this value. For desktop players, this should be approximitely their arm lenght from viewpoint + proximity value.
Reality right now:
  • VR player can always pick up the pickup from 20cm or so, even when the value is set way below that
  • Desktop player can pick up the pickup from kilometers away, which completely breaks most map concepts, no matter what value is set
  • There is no way to set this value to zero to avoid that a player can pick it up without touching the object
This is why I assume the proximity value is broken.