New Input events are inconsistent
Reimajo
The newly added Input events are inconsistent. For example, trigger and grip button receive a release event when the users respawns (e.g. by falling below the world), despite not releasing the button. Same when respawn is done via menu. This should not happen.
Since we still have no OnMenuOpen / OnMenuClose event which makes it very hard to deal with inputs in general, it doesn't help that grip and trigger buttons don't fire release events when opening the menu but also don't fire events when the menu is open, meaning that this button change while having the menu open is not sent to Udon and the script then has a wrong button state because of that. In that case, a release event should still fire while the menu is open to stay consistent.
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