I noticed that Networking.IsInstanceOwner is always False for me when I create a Public instance of one of my worlds. This issue only happens ingame, since IsInstanceOwner always returns True in the editor and always False in Build & Test mode.
This didn't happen when creating a Friends+ instance, so I feel like it's an issue with Public instances specifically.
Screenshots:
  • first image is in the editor, the lever can be interacted because the player is the instance owner
  • second image is ingame, the lever can't be interacted and the text is wrong since I created the instance

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