Network Instantiate
Dragοnxd07
It would allow worlds to do a lot more if we could Instantiate objects over network to players and have them sync. This would be more efficient and easier to work with than having all possible objects in a object pool.
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slippyferret
I'm just now learning how to build dynamic worlds with Udon and am trying to find a way to do exactly that. A specific function to spawn synced objects would be great, but I'd love to know if someone has already built a good DIY solution. I'm trying to create a winter world where you can spawn snowballs that you can roll and throw around, but also fix in place to build things like snowmen, forts, etc. An unlimited spawner would be ideal.