Expose System.Random
complete
ballfun
currently only UnityEngine.Random is exposed which is a static class and is globally shared, having System.Random exposed will make it easier since it is instanced and will allow for things like seeded procedural generation easier
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Fax
complete
Thank you for the request!
We just released this feature in SDK 3.7.1.
This post was marked as
available in future release
Momo the Monster
in progress