Please allow us to directly manipulate transform of the local player and of his playspace transform in Udon.
Abusing teleport for this is not only misleading, but also not very efficient.
The coolest stuff that people do with Udon uses teleport in every update and there are lots of performance issues doing that. We want to create flying-scripts, locomotion-scripts and better "chairs" for vehicles, doing this with teleport is inefficient.
Also reading and manipulating the playspace transform is important for us as well, e.g. to know where the player is relative to his playspace.