This will be another key step in deprecating the VRCStation by completely modularizing its functions.
Step 1: Expose player transform parenting, so that a player can be attached to an object. And so there is no need to exploit a station frame by frame to simulate walking on a moving object.
Step 2: Expose player avatar animator parameters, so that Udon can make a player do the sitting animation.
(optional) Step 3: Expose player avatar animator, so that their animations can be customized with an Animator Override Controller, so there is no need to exploit some undocumented and unintended station animator bug for e.g. MMD.
(optional) Step 4: Expose player visibility, so there is no need to exploit a desync station to achieve this effect with a roundabout jank.