I love the newly added avatar dynamics to worlds! But I'm still missing the access to the PhysBone colliders in Udon (the whole class). I was surprised to see that you can access things like radius and height on contacts, but you can't do the same on PhysBone colliders. I would like to use them in conjunction, so it would be great if that feature could be added, too. In fact, I was wondering if it may just not be included by accident.
For now I guess I can workaround that with animations, but direct access would certainly make things easier!