Please expose the properties of VRC Constraints to Udon that are exposed on Unity Constraints, like
IsActive
and the freeze axes. VRC Constraints are more optimized than Unity Constraints, and many creators would prefer to use them whenever possible for this reason. However, many useful properties of constraints are only exposed to Udon on Unity Constraints, and not VRC Constraints, making it only possible to modify them with scripts using animators, or just switching to the less performant Unity Constraints.