Expose more properties of VRC Constraints to Udon
peepymou
Please expose the properties of VRC Constraints to Udon that are exposed on Unity Constraints, like
IsActive
and the freeze axes. VRC Constraints are more optimized than Unity Constraints, and many creators would prefer to use them whenever possible for this reason. However, many useful properties of constraints are only exposed to Udon on Unity Constraints, and not VRC Constraints, making it only possible to modify them with scripts using animators, or just switching to the less performant Unity Constraints.Log In
Hackebein
You wrote:
> many useful properties of constraints are only exposed to Udon on Unity Constraints, and not VRC Constraints
How do you get access to the Unity Constraint? They should be auto converted to VRC Constraints.
> You should use VRChat's constraints instead of Unity's when creating avatars. If your avatar contains any Unity constraints, they will be automatically converted into VRChat constraints when your avatar is loaded in-game, so using VRChat constraints directly will give you a more accurate representation of how your avatar will behave as well as a more accurate performance rank.