Expose FinalIK to Udon
tracked
CyanLaser
FinalIK is whitelisted for SDK3 worlds, but Udon cannot modify anything on these scripts. Checking the example scenes within FinalIK, the helper methods used to set values in the FinalIK scripts are not within the whitelist.
Without those helper scripts or methods exposed in Udon, FinalIk can only be used as is and cannot be changed during runtime.
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vavassor
For example:
- You can't modify weights to transition between animation and IK-driven movement.
- No way to control limbs with BipedIK/FullBodyBipedIK because IKEffector.positionOffset isn't exposed.
- HitReaction isn't usable because there's no way to hit it without HitReaction.Hit being exposed.
- Recoil isn't usable without Recoil.Fire.