Expose Animation Parameters on Stations
tracked
Reimajo
It should be possible to set a variable on an animator controller that is assigned to a station. This way, a character could for example procedurally change the pose on a vehicle using blend trees or we could switch between different poses on demand while the player is in the station.
This would also be very useful to circumvent a lot of restrictions that make the use of stations very limited right now, like rotating an avatar on a station without rotating the viewpoint to deliver a motionsickness-free experience.
Those are the functions that should be available on a VRCStation:
VRCStation.SetAnimatorFloat("floatVariableName",floatValue);
VRCStation.SetBool("boolVariableName",boolValue);
VRCStation.SetTrigger("triggerName");
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JustAPancake
Maybe adding the use of the "animator tracking control" state behavior to stations would be a good idea also? Instead of people using the, "VRCSDK3A.dll" and adding it to "\Packages\com.vrchat.worlds\Runtime\VRCSDK\Plugins".
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tracked
Flir
This would be very useful, wonder why they haven't done this.
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