Avatar Occlusion Culling
closed
のむらす
I would like a setting for occlusion culling avatars in world settings.
It will have a very large effect on large worlds.
VRChat already has avatar culling which is the equivalent of LOD, but it requires user interaction.
Also, avatars in the same room will not be drawn, but avatars on the other side of a wall will be drawn.
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Fax
closed
Awesome! Glad we could find a solution.
Avatars will only get occluded if occlusion culling is properly configured in your world - make sure that your geometry is marked as "static", and consider designing your world in a way that reduces the amount of visible players.
Please keep in mind that renderers are occluded, but some components will continue running.
Fax
needs more information
Hi のむらす! Can you clarify what you mean?
Dynamic occlusion culling is already enabled on avatars. https://docs.unity3d.com/Manual/occlusion-culling-dynamic-gameobjects.html
のむらす
Thank you so much, Fax!
It is just what I was looking for! It will be very helpful in optimizing my World!