Allow Terrain in UI Event Targets
LiveDimensions
Different from these other 2 canny posts where what's asked is to expose Terrain methods/properties to Udon;
I'm asking to allow Terrain as a target in UI events, this will allow for changing settings for performance reasons through UI.
We can already change some settings like detailObjectDensity, treeDistance, treeBillboardDistance, treeMaximumLODCount, etc. through an Animator with an animation clip, so allowing Terrain as a UI event target would make it easier to setup.
(List of current allowed UI event targets: https://creators.vrchat.com/worlds/udon/ui-events/)
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