Allow more C# features in udon
PolýphrōnAether
There is to many methods, features missing from C# in udon that need to be address.
There is so much limitations in the current SDK that makes me want to by-pass udon safety to use basic features.
Like in TextMeshPro;
Method is not exposed to Udon: 'scrollingText.preferredHeight'
I need more direct features regarding rendering as well, not just TextMeshPro, to create fully better worlds with more user friendly features comes at the cost of hacks currently to get what I need to work in udon, but even that doesn't ensure safety of everyone.
VRC Worlds are stalling and there hasn't been many updates to the WorldSDK at all.
Log In
PolýphrōnAether
Assets/01_Systems/FTSC_udon_tos.cs(229,30): U# Does not yet support initializer lists
PolýphrōnAether
Like common, let me use basic features!
Assets/01_Systems/FTSC_udon_tos.cs(178,8): System.NotSupportedException: Try/Catch/Finally is not supported by UdonSharp since Udon does not have a way to handle exceptions
at UdonSharp.Compiler.Binder.BinderSyntaxVisitor.VisitTryStatement (Microsoft.CodeAnalysis.CSharp.Syntax.TryStatementSyntax node) [0x00000] in .\Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Binder\BinderSyntaxVisitor.cs:223
at