It would be amazing to be able to dynamically change player's max and min clipping plane distances, as currently if you would like to have a large clipping distance in a large exterior area of a map, you need to keep that distance in mind in other parts of the map, such as interiors. This can be mitigated using baked occlusion culling, but there are some situations where this isn't enough or feasible.
(Example : In a current project of mine, I have a weather system that changes fog distance during events such as blizzards, and it would be a massive performance boost to change the max clip distance to match the limited visibility)