Add a VRC_Pickup.Pickup function
Kaj
VRC_Pickup.Drop exists, yet there is no way to force desktop users to automatically pick up an auto-hold enabled object.
VR users currently wouldn't need this feature, as they can have pickups repeatedly moved to their tracking data hand position until they grip it.
This feature would be useful for automatic inventory systems (desktop keyboard number keys or Half Life Alyx style VR menus)
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RavenWorks
I just noticed that while the docs don't mention it, the autocomplete for VRCPlayerAPI includes "SetPickupInHand"? I haven't tested it yet though
Glooca
RavenWorks I just tested it, it's not exposed to Udon
AltCentauri
Even 3 years later, this is still definitely something we need to have, there are many situations where we have to create our own pickup system just to work around this annoying issue.