• Allow udon to lock the distance/zoom of the camera via udon (0 being First Person)
  • Allow udon to define a zoom clamp to allow a user to use third person camera, but without exceeding the world creator's desired perspective they design around.
  • Provide an API for controlling the camera in a normalized value (0-1) that would also take into consideration any clamped range that may be enabled.
  • Allow the third person camera to have a translation offset to allow for "over the shoulder" third person perspectives that many games have. Again allow udon to lock such configurations during runtime.