Third-person camera passes through colliders on non-standard layers
RavenWorks
- Load this world: https://vrchat.com/home/world/wrld_0e6bac6c-2a2a-498f-ac57-4fe7e80bfd83/info
- Zoom your 3rd-person camera out all the way
- Notice that you can see the galaxy skybox
- Turn your camera 90 degrees
- Notice that the camera now stays insideof the room
- Continue turning at will; notice that when a "default layer" wall is at your back, the camera is inside the room, but when a "custom layer" wall is at your back, the camera can see the skybox
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