Restore legacy scrollwheel behavior for object distance adjustment on desktop
アリシリア
Summary
Desktop users need the mouse wheel to adjust held object distance (Z-axis) as it worked in the legacy system. Third-person camera zoom should not override this essential object manipulation feature.
Current Behavior:
- In the current desktop implementation, mouse wheel scroll is locked to third-person camera zoom.
- When holding an object (pen, prop, etc.), scrolling the wheel no longer moves the object forward/backward along the Z-axis.
Legacy Behavior (Expected):
- When holding an object, mouse wheel scroll should adjust the object's distance from the user (Z-axis translation).
- This was the original behavior before the third-person view update and was critical for precise object placement.
Why This Matters:
- Object distance adjustment is used constantly: drawing, photography, prop placement, and world interaction all require fine Z-axis control.
- Third-person camera zoom is rarely needed: many desktop users don't use third-person view, or only toggle it occasionally for screenshots.
- The current design prioritizes an infrequent feature over a daily workflow tool, significantly reducing desktop usability.
Suggested Solutions:
- Restore legacy behavior: When holding an object, scrollwheel adjusts object distance (Z-axis). When not holding anything, scrollwheel adjusts third-person camera (if enabled).
- Context-sensitive priority: Object manipulation takes priority over camera controls when an object is in hand.
- Optional toggle: Add a setting in Graphics or Controls to choose between "legacy object scroll" and "camera zoom priority."
Platform:
- Desktop (Windows)
- Input: Keyboard + Mouse
Tags: desktop, controls, third-person, accessibility, quality-of-life, input, legacy-behavior
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