Player can push 3p camera through certain walls
RavenWorks
- Go to this world: https://vrchat.com/home/world/wrld_0b66577a-c9d2-495a-9720-65ecf34afa7f/info
- Stand in the middle of the table, and use the scroll wheel to turn the camera's distance way up
- Note that the camera refuses to back up past the edges of the table, because there's invisible walls all around the table.
- Walk backwards towards your own 3p camera until your avatar's back is pressed against one of the invisible walls around the table.
- Note that suddenly, the 3p camera pops throughthe invisible wall, and now you can see the table from a distance.
In this map it's actually not so bad (this is a case where I would actually enable a camera-permeable wall setting if it existed), but I wouldn't want it happening on walls that are meant to be solid, and even here the sudden pop feels weird and disorienting.
This doesn't seem to happen on
every
wall in every map, but it does seem to happen consistently on some
walls. (Not sure if it's possibly related to using one-sided quads for collision rather than solid boxes?)Log In