'Platformer' 3rd-Person Control (camera-angle-based movement)
Hiyu
While strictly over-the-shoulder third person is popular (e.g. Mass Effect), 'platformer' movement - where the camera orbits freely, and the player moves away from it when W is pressed, and toward it when S is pressed - is also popular (e.g. Breath of the Wild, It Takes Two, Helldivers 2). Typically, these games offer a way to quickly switch the camera control scheme between 'platformer' and 'over-the-shoulder' using on a button-hold or button toggle (usually for aiming weapons or items).
Currently in Build 1750, Tab only allows the camera to orbit the player until the player begins walking. If it's pressed while the player is already walking, the player's movement direction does not respect the camera direction, i.e. 'tank controls' (A and D turn the player, instead of making the player run to the left or right).
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