Doing a world Build and Test is almost impossible because the client constantly randomly crashes. The local test client stays open for anywhere between a few seconds or a few minutes before crashing, often right as the player loads into the world. Having multiple clients open seems to dramatically increase the likelihood of a crash. This has been an issue across any project for as long as I have used the world SDK (years) and yet somehow it has never been addressed and I don't see any other reports. It makes it extremely difficult to test any networking scripts when my clients are randomly closing themselves.