[VRCRaycast] OnMiss rotation is inverted from expected behavior.
available in future release
Pokerface Cactus
On miss the raycasters aligned rotation is inverted from what is expected. a raycast commonly only collides with surface normals that face towards the caster, because of this it is pretty standard that the onMiss rotation defautls to a normal direction that faces the caster, but the VRCRaycast seems to invert this behavior. where on miss the result has a normal direction facing away from the caster.
if the raycaster was used for range limited grounding behavior this would result in the object flipping upside down the moment the raycast no longer hits the ground which is generally undesired.
Either flipping the normal or providing a value that allows us to specify a onMiss rotation would resolve this issue and allow for more specialized usecases too.
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WingmanDraws
Can confirm this. Rotation of target object when snapping to end seems to invert it by 180 degrees away from the caster. The images supplied are as follows:
1) In scene before initialization
2) When colliding with anything
3) When snapping to end
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