I developed a prefab that uses finalIK raycasts, but switched to VRC Raycasts for convenience's sake
People started reporting that the prefab was triggering when it shouldn't, so I looked into it
My raycasts are set up to snap to end and disable the object when the raycast doesn't connect, and in-editor it does, but in-game it doesn't.
The two contacts floating out is where the prefab is always supposed to reset to, but as you can see in the second image, if I walk through one of the raycasts it gets stuck. Also they are not disabled
The objects being controlled by the raycast aren't parented to the raycast if that's relevant

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