The code below works in SDK 3.5.1, but not in SDK 3.5.2, in Unity editor.
(It causes an 'Object reference not set to an instance of an object' exception.)
(using VRC.SDK3.Components;)
VRCObjectSync sync = GetComponent<VRCObjectSync>();
sync.SetGravity(true);
This issue occurs even though the 'sync' variable is not null.