In the latest version of the SDK (3.10.3-beta1), VRC Raycast was added as a component, and while I think it's a really cool component, one parameter I'd like to see added to it is the "QueryTriggerInteraction" parameter. Since Unity lets you set raycasts to not interact with trigger colliders, and some worlds use the default layer for trigger colliders above any real touchable surface, this would allow people to differentiate between, say, a teleporter's trigger collision and the floor it stands on if they're put on the same layer