Update VRC_ObjectSync.TeleportTo to set position instantly instead of lerping to target position
Genesis
VRC_ObjectSync.TeleportTo currently lerps to the target position which causes undesirable behavior such as triggers in the world being activated when the teleported object passes through them.
Please update TeleportTo to instantly set the object's position to the target position on all clients, or add a flag to enable this behavior if you want to keep the existing behavior intact.
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Ostinyo
I don't think TeleportTo performs a Lerp. The reason you see it travel in multiplayer is because of the networking. The same thing happens with player's avatars and nametags when they respawn/teleport. In single player this isn't an issue, you just see an instantaneous teleport.
Still, improving the networking to avoid this would be great!