Unity ram leak
JLindseyB
Hello. My unity keeps crashing whenever the VRC SDK base is added.
This is the error: [ Could not allocate memory: System out of memory!
Trying to allocate: 1674037094537B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:525 in C:\build\output\unity\unity\Runtime\Core\Containers\StringStorageDefault.h
Memory overview
[ ALLOC_TEMP_TLS ] used: 0B | peak: 0B | reserved: 57769984B
[ ALLOC_MEMORYPROFILER ] used: 210528B | peak: 374224B | reserved: 1048576B
[ ALLOC_DEFAULT ] used: 330694668B | peak: 0B | reserved: 357425152B
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 0B | peak: 0B | reserved: 33554432B
[ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 87B | peak: 0B | reserved: 9437184B
[ ALLOC_GFX ] used: 13804352B | peak: 0B | reserved: 33554432B
[ ALLOC_CACHEOBJECTS ] used: 23939508B | peak: 0B | reserved: 53133312B
[ ALLOC_TYPETREE ] used: 1926456B | peak: 0B | reserved: 8388608B
[ ALLOC_PROFILER ] used: 430000B | peak: 436768B | reserved: 16777216B
[ ALLOC_PROFILER_EDITOR ] used: 0B | peak: 0B | reserved: 0B
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) ]
I have confirmed hardware and virtual ram/memory is not faulty as older unity projects open and run, but any new projects almost immediately crash with the same above error.
I have narrowed down the issue as coming from the XR plugins (openXR, OculusXR, XR plug in manager) that I have failed to remove or disable as unity auto reinstalls them and then crashes immediately when installed.
I have confirmed this is the potential source as I ran a blank unity project without the SDK and the installed the XR manager/plugins, causing an instant crash.
How do I remedy this or is there an SDK version that does not install or use the XR plugin ins as i don’t test my models in VR within unity itself.
Latest VRC SDK as of 7/30/2026
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